Coh2 map editor3/16/2023 ![]() ![]() Now I'm sure that the HC team will be able to do a far better job than I whenever they get around to implementing their built-in solution. This also allows for easy removal/un-installation, a task that wasn't easy before either, unless you re-downloaded the original mod, had the contents open up in one window and compared your /data folder in the other window and manually removed the files one-by-one. So that's why it's a pain in the ass to try to just uninstall one mod, and leave others.īy packaging them with an informative description file, that description file can then inform the program (and any human that wants to open up the file itself and stare at it in a text editor), EXACTLY what files are contained in the mod, and where they will end up going. The closest thing was the Vidiotmaps installer, but that didn't really create a standard for others to follow. Previous mods were never really a "package". Part of the reason why I made this tool was because it's a problem that mods in the past were NOT in fact fully encapsulated packages following any sort of standard format, but rather just a loose collection of files stored in a zip file, or a directory inside of a zip file. (Which shouldn't harm anything, since it's the same files, granted.)Įdit: Re-reading, it almost looks like they'd need to be repackaged with info for the program to see. Or would I just have to find the zip files and have it install over the top? Is it possible to have it look for already installed ones? Granted it probably wouldn't have the names and such, but I've got (for instance) Vidiotmaps and the PB sound restoration on, which are unseen by this. As I'm reading (and seeing) it, it's only finding mods "installed by this tool." I've also already repackaged a few previous mods and placed them in a list at the bottom of the page, for convenience. Now, it has to be intentional.Īuto-sorted the ListBoxes containing the Uninstalled and Installed mods by DescriptionĪdded a Refresh button, so that when people plot mods down in their /mods directory, they don't have to restart the program to see the changes Or buy it right now- it looks like Relic's running it's "Make War, not Love" promo for Valentine's Day like it always does so it's only 10 bucks which is quite a bit more reasonable for that shit pile than the 40 bucks retail they want normally.Recent changes that I just pushed out from the first release of the program:Īdded "Browse for Mod to Install" that automates the process even further by automatically inserting the mod you browse for into the Mods directory, adds it to the Mods list, and then installs it all at once.Īdded "Add Data Folder to Files" button on the Create/Edit Mod window that with a single button click, grabs the /data folder as a "snapshot" and automatically inserts ALL files in that folder into the files list, making converting "old" mods into CoH Modder mods EASY!Ĭorrected a bug in the Create/Edit Mod window that would allow a user to over-write an existing mod with an entirely different mod by accident. I'd only touch DOW3 if you have friends who also want to play it, and even then only as a side show to DOW1 and 2. At any time you're probably controling between 5 and 8 units. But, unlike DOW1, 2's heavy on the individual micro. It started as an experiment to make a faithful representation of the actual 40k tabletop game in video game format and in large part Relic succeeded. Giant armies slamming into each other is fun, just not the most depth-driven experience.ĭawn of War 2 is a huge departure from DOW1's formula. ![]() Especially if you're not a fan of a micro-heavy experience.ĭawn of War 1 is the grandfather of all Relic RTS titles not named "Homeworld." The game is heavily spectacle and macro oriented- if you want the catharsis of smooshing two toys together and making those "PEW PEW KAPOW!" noises as a child, DOW1 is your game. You manually aim guns, tanks and vehicles have extremely robust hit detection models (relative to COH where you get two damage zones- "Fuck you" and "Fuck off." It's definetly interesting but it's also not for everyone. You have to order them to put their helmets back on if they lose them. Infantry units have individual inventories to manage. Men of War is COH, but with the detail dialed up to 11. Definitely recommended if only to support this kind of game, just don't expect too much out of it. Like, "Villain waving hello to the female protagonist with the arm he just blew off her brother's corpse" silly. Iron Harvest is very close to COH in design, but the combat is also a bit floaty. MAN IT SURE IS A SHAME RELIC NEVER RELEASED DAWN OF WAR 3! I GUESS WE'LL JUST HAVE TO WONDER WHAT COULD HAVE BEEN! ![]()
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